image

Welcome back to The High Life!

Over the past 12 months, our team pushed the Highstreet universe forward in a big way. We expanded the lore, introduced new characters, explored strange corners of Solera, and lifted the curtain on the systems and creatures that are part of Highstreet: Calamity. If you have been following along, you watched the world take shape along with us. Here is a quick look at the wide range of developments we revealed throughout 2025.

Let's dive in! ⬇️

Discovering The Gardens

image

The High Life has featured a wealth of stories about The Gardens and everything within. You found out about the location's origins—how Green Lunarite spawned uncontrollable vegetation that grows and regrows no matter how much the administrators of Highstreet City attempt to keep it in check.

You were introduced to the three classes that battle wave after wave of enemies in the Robotannical Battledome—the Adventurer, Apprentice, and Adept—each with their own specialties and styles.

And you met a range of characters who have found their place in The Gardens. There's Étienne, the ultimate sommelier whose attitude and flair gives The Elixir so much color. Davey is just a little shady but also the only dependable merchant next to the arena. And it's impossible to miss Giles Gilbert Tate, the conceptual architect who turned the crisis within The Gardens into a popular bloodsport.

You, of course, will soon experience all of this by slipping into your own S.I.M.U. and stepping into Solera!

Your Gear in Highstreet: Calamity

We introduced consumables for the very first time and gave readers a preview of how they will shape combat once Calamity goes live. It was the debut of our healing items, endurance boosters, Hex-a-lotl grenades, and the early elemental shards, presented as the crucial items that fighters will rely on when the arena finally opens. It set the mood for what players can expect, even before anyone has stepped into the Chaos Gardens.

image

Showcasing consumables gave everyone an early sense of the kind of combat we're building. Even in their previews, these items made it clear that Calamity isn't shy about chaos, personality, or over-the-top moments. When the game launches, consumables will sit at the heart of the experience, helping players push through waves of bots and truffles while keeping the action loud, fun, and memorable.

Prototype v0.1 of the Multitool. Expect a redesigned model with amazing improvements soon!
Prototype v0.1 of the Multitool. Expect a redesigned model with amazing improvements soon!

We also introduced the Multitool for the first time, giving readers an early glimpse at the device every S.I.M.U. will rely on. Far more than a basic menu system, the Multitool is a true in-world gadget built by the Simulacrum Fulfillment Factory, complete with pulse scans, directed beams, and a wrist-mounted design that felt authentic to Solera. This essential piece of gear will enable every player to shift from theory to real practice, showing how players would uncover lore, track resources, and explore Calamity through gear that is a key conduit to the world.

Bots & Beasts of The Greenhouse

image

Originally a budget home robot powered by a shortcut “emotion chip” called H.E.A.R.T., a F.R.I.E.N.D. loved everyone it met—literally—which made it a sweet but overwhelmed little helper. But a journey through the mysterious portals twisted that coding, so that affectionate impulse now registers as synthetic hate. F.R.I.E.N.D.s wobble in with heart-eyes during early waves, then snap into violent hostility, lashing out with overloaded Static Zap discharges when their broken H.E.A.R.T. rewires their system.

image

G.R.U.N.T.s were MechaDuck-built utility bots designed to take on specialized jobs through installable software packages—cleaner, gardener, tour guide, or whatever else a district needed. The versions appearing in The Greenhouse come from The Gardens' crew, their task tools adapted into improvised weapons: gardening blades used like swords or overheated “vine-burner” hands thrown as punches. They're reliable, modular, and easy to repurpose, which makes them the perfect baseline enemy.

image

The Titan Truffle comes in two forms: a pure-muscle Elite variant built around heavy melee pressure, and a Boss version tied to the Shroom cult and later twisted by corruptive forces. The Elite is pure brute force and aggression, while the Boss utilizes nature-magic tricks, fairy rings, and trap control before mutating into a monster with new visuals, debuffs, and corruptive attacks. Both forms reinforce the sense that The Gardens are alive, contested, and changing beneath the player's feet.

Calamity Gameplay Revealed

image

We've slowly pulled back the curtain on Highstreet: Calamity with a range of teasers. What began with early tech previews—including combat systems, foliage R&D, and our first look at the The Gardens—has unfolded piece by piece through The High Life, where we've shown how portals work, who lives on the other side, and what players will face once they step through it. Bots like F.R.I.E.N.D. and G.R.U.N.T., corrupted creatures, weapon classes, gear, and The Gardens themselves have all appeared in earlier issues, turning your glimpses into a complete view of the world and systems behind the game.

Chronicling Highstreet

image

Who knew we could get so attached to a little worker bot? Into The Chaos Gardens, a continuation of our Highstreet Chronicles comic series, introduced you to a F.R.I.E.N.D. and G.R.U.N.T. who are tasked with keeping the overgrowing vegetation of The Gardens at bay. It's hard labor, but they take it in stride, until a turn of events that corrupt the G.R.U.N.T.

This transforms her from a caring and responsible supervisor into a malevolent force. There are twists and turns, conspiracies that have ramifications on how you navigate Highstreet City and the rest of Solera, as well as a glimpse into the mystical zone beyond the portals that just won't stop spawning in the Robotannical Battledome.

And those MechaDucks who appear to be guardians all around Highstreet? Maybe they can't really be trusted as protectors…

Meet the Workers of Highstreet — A Monthly Comic Series

image

We also launched a new run of monthly comic strips, Feathers & FOMO, that spotlight Highstreet's everyday workers—the lab techs, delivery drivers, shop assistants, and all the people who keep the city running behind the scenes. These shorts blend world-building with light workplace humor, giving a look at the side of Highstreet City most adventurers don't normally see.

imageimage

That's all for this issue of The High Life.

Catch up on previous editions at www.highstreet.market/newsletter, and if someone shared this with you, subscribe here so you never miss a blast.